1/30/2024 0 Comments Smite stats![]() Some with hp/def/eva set, some with cdr set, and some with aspd set.Armed with a magical bow, Artemis is the unrivaled Goddess of the Hunt!ĭaughter of Zeus and Leta, Artemis and her twin brother Apollo are products of Zeus' infidelity to his wife Hera. Keep several (2-5) sets for each type (Counter/Soldier/Mech). Keep 1 set for each type (Counter/Soldier/Mech), this gear is usually combined with an EE + 2 SP gear (like for Gaeun/Xiaolin). Keep several (2-5) of the useful sets for each type (Counter/Soldier/Mech). Meanwhile Spirit gives too little haste to be impactful, not a single unit in the game needs Smite, and Gear boost EVA. Spectral Gearīlaze/Bullet/Chain are the useful ones, while Spirit/Smite/Gear are too niche.īlaze gives you a balanced ATK and ASPD boost, Bullet and Chain are the better ATK set as they also boost HIT and CRIT respectively. Keep 1-2 sets for each type (Counter/Soldier/Mech) as this might be useful in certain scenarios. As they will be used in raids and other similar contents. Keep plenty (10+) sets for Counter and 1-2 sets for Soldier/Mech each. While you want as much haste as possible in PvP so your units use their skills quick and earlier, in regular PvE a 60%+ is already fast enough. Keep several (2-5) sets for each type (Counter/Soldier/Mech), obviously keep the best and the rest can be sold/used as enhance fodders, check their substats to determine. Try to get either offensive substats for your dps, or defensive substats for your utility units. While it’s true that you can farm more EE gears when the stage is open and you can buy Antagonist/Replica more when the packs are available, the rest are only available in limited number. Keep every single one of these gears, do not throw them away. Maze/Gordias/Humming/Exclusive Equipment (EE)/Antagonist/Replica/Challenger/Seasonal gear You might want to keep more/less gears depending on your experience later. Remember that this is just a tip, not a must-follow rule. Here is a quick rundown on how to keep your inventory in check. Some useful gears might even get buried among the rubble. We have limited slots for gears, and although you can increase the space to 1000+ it will still get cluttered if not managed properly. Dante asd for raw dmg (cdmg 1st substat + ground dmg 2nd substat): Here are some lists of gear tuning based on personal experience: ASPD Gear Use T1- T6 Dante gears as they are, do not tune/enhance (they are placeholder gears until you get better ones). Once your counter gears are set, you can also work on soldier and mech.Tune your gordias last, aim for hp/cdr but can stop at aspd and tune other gears first.Tune your humming hands to hp/cdr but can stop at aspd and tune other gears first.Tune your maze crowns to aspd/cdr but can stop at atk/cdmg and tune other gears first.Tune your maze case to hp/aspd/cdr but can stop at atk/cdmg and tune other gears first.Tune your maze hands to aspd/cdr but can stop at atk/cdmg and tune other gears first.Prioritize set tuning your maze gear for counter first.For this reason you need to be wise on which gears you tune and not. Gear tuning needs binaries which are hard to get early game and will still be to the end if your luck is bad. Having universal and AoE res is better than specific res because they are calculated outside the “max 80%” res type.Having type res will boost your survival on that specific type of ‘attacker’, good for stages where you know what type your main ‘attacker’ has (counter/soldier/mech/c.o.).Having role res will boost your survival against that specific role of ‘attacker’, good for stages where you know what role your main ‘attacker’ has (sniper/striker/ranger/etc.).Having ground res is generally more useful than air res as most fights occur on the ground.While as the ‘opponent’ (the one receiving damage), you want to have as much RES as possible: Having CDMG will definitely improve your damage but this is still tied to your CRIT rate and whether your ‘opponent’ evades your attack or not.Having type dmg will boost your dmg on that specific type ‘opponent’, good for stages where you know what type your main ‘opponent’ has (counter/soldier/mech/c.o.).Having role dmg will boost your dmg on that specific role ‘opponent’, good for stages where you know what role your main ‘opponent’ has (defender/striker/ranger/etc.).Having ground dmg is generally more useful than air dmg as most fights occur on the ground.This shows that as the ‘attacker’, you want to have as many DMG multiplier as possible: ![]() *** only vs AoE attacks, and Skills/Ults respectively.Attacker's ATK × Damage Multiplier × (1 + Attacker's CDMG - Opponent's CDMG Res)* × ** × × Role Advantage DMG × (1 - Action DMG Res) × Evasion Reduction****
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