1/29/2024 0 Comments Factorio water pumpIn the future, all fluid designs should input water directly to the appropriate spot. The full raw csv data is available at here. It is not possible to test every design, but there is a good degree of certainty that no design that pipes water beats one that directly inputs it. This means that using offshore pumps directly in to fluid inputs should beat piping water. In a test where each map was benchmarked for 100000 ticks, and benchmarked for that duration 3 times, the design using the maximum number of offshore pumps achieved ~109 UPS, where as the design that used as few offshore pumps as required achieved ~98 UPS. Putting 200 pastes of each yielded approximately 90 UPS in game, which I believe is close enough to accurately determine which design method is better. Next we will need to scale up the number of these pastes until we reach roughly 60 UPS. However, I don't think that results will change significantly compared to that case. With better design, this number could be reduced, possibly to as low as in the range of 3-4 (3 would be difficult for recipes that take two fluid ingredients). This means that each offshore saves roughly 4 pipes each. The offshore direct paste has: 232 pipes and 20 offshore pumps. The offshore reduced paste has: 312 pipes and 2 offshore pumps. The refineries have their own water pipe network, and the cracking has the other water pipe network The other has as few offshores as required, 2 in this case. One of the Plastic setups has 20 offshore pumps directly pointing into the required fluid inputs. Plastic is then dumped straight into an infinity chest. For this test I have created a plastic only design that converts raw material into plastic.
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